Simple demo of a procedural walk animation. This demo is based on animation rigging's inverse kinematics constraint. Character can walk up and down small ledges, plants feet when stopped and tries to avoid awkward leg crossings, though this occasionally happens when turning and obviously happens when "strafing." Body position is generated from the leg positions procedurally as well, and the arcs of the feet is based on both the starting and goal positions.

Controls:
WASD to walk
Mouse to turn camera
Hold Left Shift to change camera to overhead view

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